Silent Aim No Headshot

Description: A Phantom Forces silent aim script, this script allows you to automatically get headshots when you shoot at an enemy. Credits: integerisqt Features: Silent Aim, Open Source, Q: What is the best executor for running scripts? A: Synapse X Is the best script executor. Q: I don't have money to spend so what is the best free executor? A: KRNL Is the best free executor although it has a. Aimbot - Silent Aimbot - No recoil - No Spread - No Flash - No Sway - Human Aim - Triggerbot - No Headshots for Aimbot - Crosshair - Aircraft ESP - Explosive ESP - AutoShoot - Brutal Rage Mode. U need for this a Injector by master131 or Winject. Choose the one u like most. Ninja Defuse Epic Funny Ninja Defuse cfg aim almost, dll, fix lag aim cfg perfect settings silent premium Best Aim,norecoil,nospread only HS.cfg 2014 2016 alias scripts best aim config no recoil human aim pure aim top players 2011 top 5 frags usp deagle ak47 awp markeloff sk gaming gui best edits cs dubstep'.

Download silent aim no headshot

Download Silent Aim No Headshot

Apr 10th, 2020

Silent Aim (max 160m distance) -Headshot Chance -ESP Phantom Forces -No Recoil -No Spread -Fire Mode -Instant Reload -No Gun Bob -Fast Speed.

Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
Silent aim no headshot cs 1.6 download

Silent Aim No Headshot Cs 1.6 Download

  1. if you execute the hitboxes will be bigger and invisble if you have problems with seeing it then re-execute the script.
  2. for i,v inpairs(game:GetChildren())do
  3. return v.Name
  4. end
  5. local players = getplrsname()
  6. coroutine.resume(coroutine.create(function()
  7. coroutine.resume(coroutine.create(function()
  8. if v.Name ~= plr.Name and v.Character then
  9. v.Character.RightUpperLeg.Transparency =10
  10. v.Character.RightUpperLeg.Size = Vector3.new(13,13,13)
  11. v.Character.LeftUpperLeg.CanCollide =false
  12. v.Character.LeftUpperLeg.Size = Vector3.new(13,13,13)
  13. v.Character.HeadHB.CanCollide =false
  14. v.Character.HeadHB.Size = Vector3.new(13,13,13)
  15. v.Character.HumanoidRootPart.CanCollide =false
  16. v.Character.HumanoidRootPart.Size = Vector3.new(13,13,13)
  17. end
  18. end))
  19. end))
RAW Paste Data

Silent Aim No Headshot Cs 1.6

Jan 24th, 2020
Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
  1. local localPlayer = game:GetService('Players').LocalPlayer
  2. local teamCheck = true
  3. local function getClosestPlayer()
  4. local shortestDistance = math.huge
  5. for i, v in pairs(game:GetService('Players'):GetPlayers()) do
  6. if v.Character and v.Character:FindFirstChild('Humanoid') and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild('HumanoidRootPart') and v.Character:FindFirstChild('Head') and teamCheck and v.Team ~= localPlayer.Team then
  7. local magnitude = (v.Character.HumanoidRootPart.Position - localPlayer.Character.HumanoidRootPart.Position).magnitude
  8. if magnitude < shortestDistance then
  9. shortestDistance = magnitude
  10. elseif v.Character and v.Character:FindFirstChild('Humanoid') and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild('HumanoidRootPart') and v.Character:FindFirstChild('Head') and not teamCheck then
  11. local magnitude = (v.Character.HumanoidRootPart.Position - localPlayer.Character.HumanoidRootPart.Position).magnitude
  12. if magnitude < shortestDistance then
  13. shortestDistance = magnitude
  14. end
  15. end
  16. return closestPlayer
  17. game:GetService('UserInputService').InputBegan:Connect(function(input, onGui)
  18. if not onGui and input.KeyCode Enum.KeyCode.T then
  19. end
  20. local oldIndex = mt.__index
  21. if setreadonly then setreadonly(mt, false) else make_writeable(mt, true) end
  22. local nameCallMethod = getnamecallmethod or get_namecall_method
  23. local newClose = newcclosure or function(f) return f end
  24. mt.__index = newClose(function(t, k)
  25. if getClosestPlayer().Character and getClosestPlayer().Character:FindFirstChild('Head') then
  26. end
  27. end)
  28. mt.__namecall = newClose(function(...)
  29. local args = {...}
  30. if tostring(method) 'FindPartOnRayWithIgnoreList' and getClosestPlayer() and getClosestPlayer().Character then
  31. return oldNamecall(args[1], args[2], {game:GetService('Workspace').IgnoreThese, game:GetService('Players').LocalPlayer.Character, game:GetService('Workspace').BuildStuff, game:GetService('Workspace').Map})
  32. end)
  33. if setreadonly then setreadonly(mt, true) else make_writeable(mt, false) end
  34. local oldFunc
  35. oldFunc = hookfunction(workspace.FindPartOnRayWithIgnoreList, function(...)
  36. args[3] = {game:GetService('Workspace').IgnoreThese, game:GetService('Players').LocalPlayer.Character, game:GetService('Workspace').BuildStuff, game:GetService('Workspace').Map}
  37. return oldFunc(unpack(args))