Description: A Phantom Forces silent aim script, this script allows you to automatically get headshots when you shoot at an enemy. Credits: integerisqt Features: Silent Aim, Open Source, Q: What is the best executor for running scripts? A: Synapse X Is the best script executor. Q: I don't have money to spend so what is the best free executor? A: KRNL Is the best free executor although it has a. Aimbot - Silent Aimbot - No recoil - No Spread - No Flash - No Sway - Human Aim - Triggerbot - No Headshots for Aimbot - Crosshair - Aircraft ESP - Explosive ESP - AutoShoot - Brutal Rage Mode. U need for this a Injector by master131 or Winject. Choose the one u like most. Ninja Defuse Epic Funny Ninja Defuse cfg aim almost, dll, fix lag aim cfg perfect settings silent premium Best Aim,norecoil,nospread only HS.cfg 2014 2016 alias scripts best aim config no recoil human aim pure aim top players 2011 top 5 frags usp deagle ak47 awp markeloff sk gaming gui best edits cs dubstep'.

Download Silent Aim No Headshot
Silent Aim (max 160m distance) -Headshot Chance -ESP Phantom Forces -No Recoil -No Spread -Fire Mode -Instant Reload -No Gun Bob -Fast Speed.

Silent Aim No Headshot Cs 1.6 Download
- if you execute the hitboxes will be bigger and invisble if you have problems with seeing it then re-execute the script.
- for i,v inpairs(game:GetChildren())do
- return v.Name
- end
- local players = getplrsname()
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- if v.Name ~= plr.Name and v.Character then
- v.Character.RightUpperLeg.Transparency =10
- v.Character.RightUpperLeg.Size = Vector3.new(13,13,13)
- v.Character.LeftUpperLeg.CanCollide =false
- v.Character.LeftUpperLeg.Size = Vector3.new(13,13,13)
- v.Character.HeadHB.CanCollide =false
- v.Character.HeadHB.Size = Vector3.new(13,13,13)
- v.Character.HumanoidRootPart.CanCollide =false
- v.Character.HumanoidRootPart.Size = Vector3.new(13,13,13)
- end
- end))
- end))
Silent Aim No Headshot Cs 1.6
- local localPlayer = game:GetService('Players').LocalPlayer
- local teamCheck = true
- local function getClosestPlayer()
- local shortestDistance = math.huge
- for i, v in pairs(game:GetService('Players'):GetPlayers()) do
- if v.Character and v.Character:FindFirstChild('Humanoid') and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild('HumanoidRootPart') and v.Character:FindFirstChild('Head') and teamCheck and v.Team ~= localPlayer.Team then
- local magnitude = (v.Character.HumanoidRootPart.Position - localPlayer.Character.HumanoidRootPart.Position).magnitude
- if magnitude < shortestDistance then
- shortestDistance = magnitude
- elseif v.Character and v.Character:FindFirstChild('Humanoid') and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild('HumanoidRootPart') and v.Character:FindFirstChild('Head') and not teamCheck then
- local magnitude = (v.Character.HumanoidRootPart.Position - localPlayer.Character.HumanoidRootPart.Position).magnitude
- if magnitude < shortestDistance then
- shortestDistance = magnitude
- end
- end
- return closestPlayer
- game:GetService('UserInputService').InputBegan:Connect(function(input, onGui)
- if not onGui and input.KeyCode Enum.KeyCode.T then
- end
- local oldIndex = mt.__index
- if setreadonly then setreadonly(mt, false) else make_writeable(mt, true) end
- local nameCallMethod = getnamecallmethod or get_namecall_method
- local newClose = newcclosure or function(f) return f end
- mt.__index = newClose(function(t, k)
- if getClosestPlayer().Character and getClosestPlayer().Character:FindFirstChild('Head') then
- end
- end)
- mt.__namecall = newClose(function(...)
- local args = {...}
- if tostring(method) 'FindPartOnRayWithIgnoreList' and getClosestPlayer() and getClosestPlayer().Character then
- return oldNamecall(args[1], args[2], {game:GetService('Workspace').IgnoreThese, game:GetService('Players').LocalPlayer.Character, game:GetService('Workspace').BuildStuff, game:GetService('Workspace').Map})
- end)
- if setreadonly then setreadonly(mt, true) else make_writeable(mt, false) end
- local oldFunc
- oldFunc = hookfunction(workspace.FindPartOnRayWithIgnoreList, function(...)
- args[3] = {game:GetService('Workspace').IgnoreThese, game:GetService('Players').LocalPlayer.Character, game:GetService('Workspace').BuildStuff, game:GetService('Workspace').Map}
- return oldFunc(unpack(args))